swc_core::ecma::utils::swc_common::errors

Struct Handler

pub struct Handler {
    pub flags: HandlerFlags,
    /* private fields */
}
Available on crate features __ecma and __utils only.
Expand description

A handler deals with errors; certain errors (fatal, bug, unimpl) may cause immediate exit, others log errors for later reporting.

§Example

swc provides a global-like variable (HANDLER) of type Handler that can be used to report errors.

You can refer to the lint rules for other example usages. All lint rules have code for error reporting.

§Error reporting in swc

use swc_common::errors::HANDLER;

    HANDLER.with(|handler| {
        // You can access the handler for the current file using HANDLER.with.

        // We now report an error

        // `struct_span_err` creates a builder for a diagnostic.
        // The span passed to `struct_span_err` will used to point the problematic code.
        //
        // You may provide additional information, like a previous declaration of parameter.
        handler
            .struct_span_err(
                span,
                &format!("`{}` used as parameter more than once", js_word),
            )
            .span_note(
                old_span,
                &format!("previous definition of `{}` here", js_word),
            )
            .emit();
    });

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§flags: HandlerFlags

Implementations§

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impl Handler

pub fn with_tty_emitter( color_config: ColorConfig, can_emit_warnings: bool, treat_err_as_bug: bool, cm: Option<Arc<dyn SourceMapper>>, ) -> Handler

pub fn with_tty_emitter_and_flags( color_config: ColorConfig, cm: Option<Arc<dyn SourceMapper>>, flags: HandlerFlags, ) -> Handler

pub fn with_emitter( can_emit_warnings: bool, treat_err_as_bug: bool, emitter: Box<dyn Emitter>, ) -> Handler

Example implementation of Emitter is EmitterWriter

pub fn with_emitter_writer( dst: Box<dyn Write + Send>, cm: Option<Arc<dyn SourceMapper>>, ) -> Handler

pub fn with_emitter_and_flags( e: Box<dyn Emitter>, flags: HandlerFlags, ) -> Handler

pub fn set_continue_after_error(&self, continue_after_error: bool)

pub fn reset_err_count(&self)

Resets the diagnostic error count as well as the cached emitted diagnostics.

NOTE: DO NOT call this function from rustc. It is only meant to be called from external tools that want to reuse a Parser cleaning the previously emitted diagnostics as well as the overall count of emitted error diagnostics.

pub fn struct_dummy(&self) -> DiagnosticBuilder<'_>

pub fn struct_span_warn<'a, S>( &'a self, sp: S, msg: &str, ) -> DiagnosticBuilder<'a>
where S: Into<MultiSpan>,

pub fn struct_span_warn_with_code<'a, S>( &'a self, sp: S, msg: &str, code: DiagnosticId, ) -> DiagnosticBuilder<'a>
where S: Into<MultiSpan>,

pub fn struct_warn<'a>(&'a self, msg: &str) -> DiagnosticBuilder<'a>

pub fn struct_span_err<'a, S>( &'a self, sp: S, msg: &str, ) -> DiagnosticBuilder<'a>
where S: Into<MultiSpan>,

pub fn struct_span_err_with_code<'a, S>( &'a self, sp: S, msg: &str, code: DiagnosticId, ) -> DiagnosticBuilder<'a>
where S: Into<MultiSpan>,

pub fn struct_err<'a>(&'a self, msg: &str) -> DiagnosticBuilder<'a>

pub fn struct_err_with_code<'a>( &'a self, msg: &str, code: DiagnosticId, ) -> DiagnosticBuilder<'a>

pub fn struct_span_fatal<'a, S>( &'a self, sp: S, msg: &str, ) -> DiagnosticBuilder<'a>
where S: Into<MultiSpan>,

pub fn struct_span_fatal_with_code<'a, S>( &'a self, sp: S, msg: &str, code: DiagnosticId, ) -> DiagnosticBuilder<'a>
where S: Into<MultiSpan>,

pub fn struct_fatal<'a>(&'a self, msg: &str) -> DiagnosticBuilder<'a>

pub fn cancel(&self, err: &mut DiagnosticBuilder<'_>)

pub fn span_fatal<S>(&self, sp: S, msg: &str) -> FatalError
where S: Into<MultiSpan>,

pub fn span_fatal_with_code<S>( &self, sp: S, msg: &str, code: DiagnosticId, ) -> FatalError
where S: Into<MultiSpan>,

pub fn span_err<S>(&self, sp: S, msg: &str)
where S: Into<MultiSpan>,

pub fn mut_span_err<'a, S>(&'a self, sp: S, msg: &str) -> DiagnosticBuilder<'a>
where S: Into<MultiSpan>,

pub fn span_err_with_code<S>(&self, sp: S, msg: &str, code: DiagnosticId)
where S: Into<MultiSpan>,

pub fn span_warn<S>(&self, sp: S, msg: &str)
where S: Into<MultiSpan>,

pub fn span_warn_with_code<S>(&self, sp: S, msg: &str, code: DiagnosticId)
where S: Into<MultiSpan>,

pub fn span_bug<S>(&self, sp: S, msg: &str) -> !
where S: Into<MultiSpan>,

pub fn delay_span_bug<S>(&self, sp: S, msg: &str)
where S: Into<MultiSpan>,

pub fn span_bug_no_panic<S>(&self, sp: S, msg: &str)
where S: Into<MultiSpan>,

pub fn span_note_without_error<S>(&self, sp: S, msg: &str)
where S: Into<MultiSpan>,

pub fn span_note_diag<'a>( &'a self, sp: Span, msg: &str, ) -> DiagnosticBuilder<'a>

pub fn span_unimpl<S>(&self, sp: S, msg: &str) -> !
where S: Into<MultiSpan>,

pub fn failure(&self, msg: &str)

pub fn fatal(&self, msg: &str) -> FatalError

pub fn err(&self, msg: &str)

pub fn warn(&self, msg: &str)

pub fn note_without_error(&self, msg: &str)

pub fn bug(&self, msg: &str) -> !

pub fn unimpl(&self, msg: &str) -> !

pub fn err_count(&self) -> usize

pub fn has_errors(&self) -> bool

pub fn print_error_count(&self)

pub fn abort_if_errors(&self)

pub fn emit(&self, msp: &MultiSpan, msg: &str, lvl: Level)

pub fn emit_with_code( &self, msp: &MultiSpan, msg: &str, code: DiagnosticId, lvl: Level, )

pub fn must_teach(&self, code: &DiagnosticId) -> bool

true if we haven’t taught a diagnostic with this code already. The caller must then teach the user about such a diagnostic.

Used to suppress emitting the same error multiple times with extended explanation when calling -Z teach.

pub fn force_print_db(&self, db: DiagnosticBuilder<'_>)

Trait Implementations§

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impl Drop for Handler

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fn drop(&mut self)

Executes the destructor for this type. Read more

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fn type_id(&self) -> TypeId

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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Converts some archived metadata to the pointer metadata for itself.
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fn emit(&mut self, node: &&T) -> Result<(), Error>

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fn emit(&mut self, node: &Box<T>) -> Result<(), Error>

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fn emit(&mut self, node: &Option<T>) -> Result<(), Error>

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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Causes self to use its LowerExp implementation when Debug-formatted.
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where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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where Self: Pointer,

Causes self to use its Pointer implementation when Debug-formatted.
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where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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fn fmt_list(self) -> FmtList<Self>
where &'a Self: for<'a> IntoIterator,

Formats each item in a sequence. Read more
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, P> Parse<Box<T>> for P
where P: Parse<T>,

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fn parse(&mut self) -> Result<Box<T>, Error>

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impl<T> Pipe for T
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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
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Pipes by value. This is generally the method you want to use. Read more
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const ALIGN: usize = _

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