swc_core::ecma::utils::number

Struct JsNumber

pub struct JsNumber(/* private fields */);
Available on crate features __ecma and __utils only.

Implementations§

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impl JsNumber

pub fn pow(self, rhs: JsNumber) -> JsNumber

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impl JsNumber

pub fn unsigned_shr(self, rhs: JsNumber) -> JsNumber

Methods from Deref<Target = f64>§

1.43.0 · source

pub const RADIX: u32 = 2u32

1.43.0 · source

pub const MANTISSA_DIGITS: u32 = 53u32

1.43.0 · source

pub const DIGITS: u32 = 15u32

1.43.0 · source

pub const EPSILON: f64 = 2.2204460492503131E-16f64

1.43.0 · source

pub const MIN: f64 = -1.7976931348623157E+308f64

1.43.0 · source

pub const MIN_POSITIVE: f64 = 2.2250738585072014E-308f64

1.43.0 · source

pub const MAX: f64 = 1.7976931348623157E+308f64

1.43.0 · source

pub const MIN_EXP: i32 = -1_021i32

1.43.0 · source

pub const MAX_EXP: i32 = 1_024i32

1.43.0 · source

pub const MIN_10_EXP: i32 = -307i32

1.43.0 · source

pub const MAX_10_EXP: i32 = 308i32

1.43.0 · source

pub const NAN: f64 = NaN_f64

1.43.0 · source

pub const INFINITY: f64 = +Inf_f64

1.43.0 · source

pub const NEG_INFINITY: f64 = -Inf_f64

1.62.0 · source

pub fn total_cmp(&self, other: &f64) -> Ordering

Returns the ordering between self and other.

Unlike the standard partial comparison between floating point numbers, this comparison always produces an ordering in accordance to the totalOrder predicate as defined in the IEEE 754 (2008 revision) floating point standard. The values are ordered in the following sequence:

  • negative quiet NaN
  • negative signaling NaN
  • negative infinity
  • negative numbers
  • negative subnormal numbers
  • negative zero
  • positive zero
  • positive subnormal numbers
  • positive numbers
  • positive infinity
  • positive signaling NaN
  • positive quiet NaN.

The ordering established by this function does not always agree with the PartialOrd and PartialEq implementations of f64. For example, they consider negative and positive zero equal, while total_cmp doesn’t.

The interpretation of the signaling NaN bit follows the definition in the IEEE 754 standard, which may not match the interpretation by some of the older, non-conformant (e.g. MIPS) hardware implementations.

§Example
struct GoodBoy {
    name: String,
    weight: f64,
}

let mut bois = vec![
    GoodBoy { name: "Pucci".to_owned(), weight: 0.1 },
    GoodBoy { name: "Woofer".to_owned(), weight: 99.0 },
    GoodBoy { name: "Yapper".to_owned(), weight: 10.0 },
    GoodBoy { name: "Chonk".to_owned(), weight: f64::INFINITY },
    GoodBoy { name: "Abs. Unit".to_owned(), weight: f64::NAN },
    GoodBoy { name: "Floaty".to_owned(), weight: -5.0 },
];

bois.sort_by(|a, b| a.weight.total_cmp(&b.weight));

// `f64::NAN` could be positive or negative, which will affect the sort order.
if f64::NAN.is_sign_negative() {
    assert!(bois.into_iter().map(|b| b.weight)
        .zip([f64::NAN, -5.0, 0.1, 10.0, 99.0, f64::INFINITY].iter())
        .all(|(a, b)| a.to_bits() == b.to_bits()))
} else {
    assert!(bois.into_iter().map(|b| b.weight)
        .zip([-5.0, 0.1, 10.0, 99.0, f64::INFINITY, f64::NAN].iter())
        .all(|(a, b)| a.to_bits() == b.to_bits()))
}

Trait Implementations§

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impl Add for JsNumber

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type Output = JsNumber

The resulting type after applying the + operator.
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fn add(self, rhs: JsNumber) -> <JsNumber as Add>::Output

Performs the + operation. Read more
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impl BitAnd for JsNumber

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type Output = JsNumber

The resulting type after applying the & operator.
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fn bitand(self, rhs: JsNumber) -> <JsNumber as BitAnd>::Output

Performs the & operation. Read more
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impl BitOr for JsNumber

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type Output = JsNumber

The resulting type after applying the | operator.
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fn bitor(self, rhs: JsNumber) -> <JsNumber as BitOr>::Output

Performs the | operation. Read more
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impl BitXor for JsNumber

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type Output = JsNumber

The resulting type after applying the ^ operator.
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fn bitxor(self, rhs: JsNumber) -> <JsNumber as BitXor>::Output

Performs the ^ operation. Read more
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impl Clone for JsNumber

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fn clone(&self) -> JsNumber

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for JsNumber

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for JsNumber

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type Target = f64

The resulting type after dereferencing.
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fn deref(&self) -> &<JsNumber as Deref>::Target

Dereferences the value.
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impl Div for JsNumber

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type Output = JsNumber

The resulting type after applying the / operator.
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fn div(self, rhs: JsNumber) -> <JsNumber as Div>::Output

Performs the / operation. Read more
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impl From<JsNumber> for f64

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fn from(v: JsNumber) -> f64

Converts to this type from the input type.
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impl From<f64> for JsNumber

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fn from(v: f64) -> JsNumber

Converts to this type from the input type.
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impl Mul for JsNumber

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type Output = JsNumber

The resulting type after applying the * operator.
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fn mul(self, rhs: JsNumber) -> <JsNumber as Mul>::Output

Performs the * operation. Read more
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impl Neg for JsNumber

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type Output = JsNumber

The resulting type after applying the - operator.
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fn neg(self) -> <JsNumber as Neg>::Output

Performs the unary - operation. Read more
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impl Not for JsNumber

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type Output = JsNumber

The resulting type after applying the ! operator.
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fn not(self) -> <JsNumber as Not>::Output

Performs the unary ! operation. Read more
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impl PartialEq for JsNumber

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fn eq(&self, other: &JsNumber) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Rem for JsNumber

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type Output = JsNumber

The resulting type after applying the % operator.
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fn rem(self, rhs: JsNumber) -> <JsNumber as Rem>::Output

Performs the % operation. Read more
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impl Shl for JsNumber

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type Output = JsNumber

The resulting type after applying the << operator.
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fn shl(self, rhs: JsNumber) -> <JsNumber as Shl>::Output

Performs the << operation. Read more
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impl Shr for JsNumber

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type Output = JsNumber

The resulting type after applying the >> operator.
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fn shr(self, rhs: JsNumber) -> <JsNumber as Shr>::Output

Performs the >> operation. Read more
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impl Sub for JsNumber

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type Output = JsNumber

The resulting type after applying the - operator.
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fn sub(self, rhs: JsNumber) -> <JsNumber as Sub>::Output

Performs the - operation. Read more
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impl Copy for JsNumber

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impl StructuralPartialEq for JsNumber

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fn type_id(&self) -> TypeId

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type ArchivedMetadata = ()

The archived version of the pointer metadata for this type.
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Converts some archived metadata to the pointer metadata for itself.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

Causes self to use its Binary implementation when Debug-formatted.
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fn fmt_display(self) -> FmtDisplay<Self>
where Self: Display,

Causes self to use its Display implementation when Debug-formatted.
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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
where Self: LowerExp,

Causes self to use its LowerExp implementation when Debug-formatted.
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fn fmt_lower_hex(self) -> FmtLowerHex<Self>
where Self: LowerHex,

Causes self to use its LowerHex implementation when Debug-formatted.
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fn fmt_octal(self) -> FmtOctal<Self>
where Self: Octal,

Causes self to use its Octal implementation when Debug-formatted.
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fn fmt_upper_exp(self) -> FmtUpperExp<Self>
where Self: UpperExp,

Causes self to use its UpperExp implementation when Debug-formatted.
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fn fmt_upper_hex(self) -> FmtUpperHex<Self>
where Self: UpperHex,

Causes self to use its UpperHex implementation when Debug-formatted.
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where &'a Self: for<'a> IntoIterator,

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Available on crate feature ecma_quote only.
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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text italicized
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T, Rhs, Output> NumOps<Rhs, Output> for T
where T: Sub<Rhs, Output = Output> + Mul<Rhs, Output = Output> + Div<Rhs, Output = Output> + Add<Rhs, Output = Output> + Rem<Rhs, Output = Output>,